[week 3]- Brainstorming Gameplay
Gameplay:
1. Start
2. Customers appear. Players must immediately click on the order to hand it over to the greengrocer(vegetable stall) that matches their order because if they don't click immediately, within a few seconds the order will disappear and that will reduce points.
3. After several customers appear, there will be distractors such as thieves/thugs who will also order vegetables. Players shouldn’t click on the order because if they click, the points and items they have collected will decrease or even disappear
4. If the stock in one of the Greengrocer vegetable variants runs out, players must restock by clicking the pop up on the right side of the screen to add stock. It takes a few seconds for stock delivery to Greengrocer and that is a challenge for players.
5. At the end of the game, if the player reaches the specified target points, they can play at the next level and if the player does not reach the target, they must repeat the level.
Get Untitled Market Game
Untitled Market Game
More posts
- [week 11]- FinishingDec 07, 2024
- [week 10]- UI & Levels ImplementationDec 07, 2024
- [week 9]- PrototypeDec 07, 2024
- [week 8]- Level BlockingDec 07, 2024
- [week 7]- UI AssetsDec 07, 2024
- [week 6]- Scripts & Some AdjusmentDec 07, 2024
- [week 5]- Enviroment DesignDec 07, 2024
- [week 4]- Character DesignDec 06, 2024
- [week 2]- Brainstorming Art ConseptDec 06, 2024
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